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PostWed 08 Aug 2012, 20:20 - Wat wordt het nieuwe game of wordt het tetris - Poster: [HIVE]Madjack PostWed 18 Apr 2012, 00:31 - **verandering**HIVE-TS3 - Poster: [HIVE]SPIDY PostThu 29 Mar 2012, 23:34 - Clan join aanvraag DoubleD - Poster: DoubleD PostMon 12 Mar 2012, 19:41 - (Cancelled) [HIVE] LAN Party 2012 part 1 - Poster: [HIVE]DaWizz PostMon 05 Mar 2012, 20:52 - hive TS skin - Poster: [HIVE]nightlion
 

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How to repurpose Roy Tanck's tag cloud Flash movie

 

 

drowning-script
script komt van codutility.com...
On Tue 06 Dec 2011, 16:52 from: [HIVE]SPIDY
Views: 573

Make your water, than copy the water brush and make it a trigger.
Trigger > multiple, give it the targetname : ''DrownNow''
Than copy that trigger and place this one 8 units above your water.
DON'T give this trigger a targetname. Now select the first trigger and your second trigger and presh W, now they are connected.
Use this script in your map:


Code:

main()
{ drownage = getentarray("drownNow","targetname");
if (isDefined("drownage"))
{
precacheShader("black");
precacheShader("white"); level.barsize = 288;
level.drowntime = 8;
level.hurttime = 6; for(d = 0; d < drownage.size; d++)
{
drownage[d] thread water();
}
}
}Water()
{
while (1)
{
self waittill("trigger", other); if(isPlayer(other) && other istouching(self))
other thread drown(self);
}
}
drown(trigger)
{
dceiling = getent(trigger.target,"targetname");
water_vision = undefined;
while (self istouching(trigger) && !self istouching(dceiling))
{
wait .125;
if(isDefined(self.drowning))
return;
self.drowning = true; if(!isDefined(water_vision))
{
water_vision = newClientHudElem(self);
water_vision.x = 0;
water_vision.y = 0;
water_vision setshader ("white", 640, 480);
water_vision.alignX = "left";
water_vision.alignY = "top";
water_vision.horzAlign = "fullscreen";
water_vision.vertAlign = "fullscreen";
water_vision.color = (.16, .38, .5);
water_vision.alpha = .75;
}
level.barincrement = (level.barsize / (20.0 * level.drowntime));
// level.player allowProne(false);
if(!isDefined(self.progressbackground))
{
self.progressbackground = newClientHudElem(self);
self.progressbackground.alignX = "center";
self.progressbackground.alignY = "middle";
self.progressbackground.x = 320;
self.progressbackground.y = 385;
self.progressbackground.alpha = 0.5;
}
self.progressbackground setShader("black", (level.barsize + 4), 14); if(!isDefined(self.progressbar))
{
self.progressbar = newClientHudElem(self);
self.progressbar.alignX = "left";
self.progressbar.alignY = "middle";
self.progressbar.x = (320 - (level.barsize / 2.0));
self.progressbar.y = 385;
}
self.progressbar setShader("white", 0, 8);
self.progressbar scaleOverTime(level.drowntime, level.barsize, 8); self.progresstime = 0;
d = 0;
f = 0; while(isalive(self) && self istouching(trigger) && !self istouching(dceiling) && (self.progresstime < level.drowntime))
{
d ++;
f ++;

wait 0.05;
self.progresstime += 0.05;
if(self.progresstime >= level.hurttime)
{
if(f >= 4)
{
radiusDamage(self.origin,9, 1, 1);
f = 0;
}
}
} if(isalive(self) && self istouching(trigger) && !self istouching(dceiling) && (self.progresstime >= level.drowntime))
{ self.progressbackground destroy();
self.progressbar destroy(); wait 0.025;
radiusDamage(self.origin,22, 3000, 3000); self.drowning = undefined;
self.sounder = undefined; randb = randomInt(4);
deathmethod1 = " made a hole in the water and lay down quietly to rest forever.";
deathmethod2 = " paid a long lasting visit to Davy Jones's Locker.";
deathmethod3 = " went diving without breathing apparatus.";
deathmethod4 = " swam like a brick.";

if (randb == 0)
iPrintLn( self.name, deathmethod1);
if (randb == 1)
iPrintLn( self.name, deathmethod2);
if (randb == 2)
iPrintLn( self.name, deathmethod3);
if (randb == 3)
iPrintLn( self.name, deathmethod4);
wait .05;
water_vision destroy();
}
else
{
water_vision.alpha = .5;
water_vision fadeOverTime(3);
water_vision.alpha = 0;
wait 0.05;
self.progressbackground destroy();
self.progressbar destroy();
self.drowning = undefined;
self.sounder = undefined;
}
wait .05;
}
}

 

 

 

 

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Hive-TS3-Server
View first unread post Hive-TS3-Server
Poster:  [HIVE]SPIDY
Forum: Aankondiging
PostMon 22 Apr 2013, 14:19
No new posts
Zoals de meesten van ons gemerkt hebben is de TS3-server Offlinehet is alweer een jaar geleden dat [HIVE]Nightlion die ons die Server deed toekomen

Nogmaals onze dank is groot

Maar goed om ons toch weer te voorzien van een TS3-server heb ik de oude weer wat opgepoetst

er zal een knop beschikbaar komen op het portaal om te connecten

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 Comments: 0  •  Post a reply  •  Views: 24
 

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